Jan 05, 2006, 05:02 AM // 05:02
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#1
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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I'm sick of typical ranger builds heres my design
the arena and gvg is getting so typical and repeatative.
This is an anti necro/elem and semi anti mesmer/monk.
this build is of my own design names " Battle Ranger"
ranger/monk
8 heal
12 expertise
12 wilderness survival
13 marksmanship
Mending
whirling defense
escape (elite)
dryders defense
dual shot/hunters shot
heal spring
troll
ignite/choking gas
the 2 opptional skills are for interupt anticaster. this endures well and decent dmg/ great for ploy or heal support.
originally designed to gain control in PVE seem to fair well in arena and gvg.
All though not my tweeked build i personally use it is my blueprint. hope ya enjoy..
P.S. this build does not compliment a GC team requires interupter to have balance in team (replaces tank) . thus if no interupt it is convertable.
Psychotistic Assassin
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Jan 05, 2006, 05:05 AM // 05:05
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#2
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Krytan Explorer
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dont use mending. much beter just to have energy
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Jan 05, 2006, 05:16 AM // 05:16
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#3
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Krytan Explorer
Join Date: Aug 2005
Guild: Eternal Comrades
Profession: E/Mo
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I would bump your expertise up to 14, if you can manage it, for the additional reduction of 10 energy skills. Probably take the points of out marks, you don't need to have it quite that high. I agree with the above poster, mending is bad, particularly for a ranger--you're normally strapped for energy anyway, why make it worse for a measly 3 pips of health regeneration? In PvP, you will probably not be a high-priority target anyway, so troll urgent will probably be enough. Likewise, in PvP, you probably don't need 3 defensive stances, 1 is probably enough. In PvE, if you're playing as a tank, I guess this would be alright, but most of what I said will otherwise apply probably just as well there.
Rico
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Jan 05, 2006, 11:14 AM // 11:14
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#4
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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well
i use this in arena and i hardly wait for nrg at all just requires a lil managment.mending is my maintance thru stance so i don't have to heal as often
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Jan 05, 2006, 11:41 AM // 11:41
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#5
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Lion's Arch Merchant
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i dun see it very special.....
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Jan 05, 2006, 06:26 PM // 18:26
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#6
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Looks like a cross between a Paladin and a 'typical ranger'
Looks like you sacrificed interupts and RES SIG for mending and stances and not even IAS stances. Remember, the goal isn't to be the last man on your team standing, it's to kill the other team.
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Jan 05, 2006, 07:32 PM // 19:32
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#7
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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You're using two superior runes, one major rune and you have 8 points in healing prayers strictly for a 3 pip mending... need I say more? Or should I also go into the fact that this build has no potential in dealing damage, has no room in any type of competitive team build whatsoever, and 6/8 of the skills are strictly devoted to just keeping yourself alive.
Last edited by Eonwe; Jan 05, 2006 at 07:35 PM // 19:35..
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Jan 05, 2006, 07:35 PM // 19:35
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#8
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Katari
Looks like a cross between a Paladin and a 'typical ranger'
Looks like you sacrificed interupts and RES SIG for mending and stances and not even IAS stances. Remember, the goal isn't to be the last man on your team standing, it's to kill the other team.
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thats all true. i mean shoot you got troll, mending and healing spring.
you're not a warrior/monk.
where's the damage?
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Jan 05, 2006, 11:25 PM // 23:25
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#9
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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well
I guess leaving a build to tell noobs how to stay alive and let them figure out what to do was to much to ask. ok. Heres the build...Sigh
8 healing
14 exp
12 wild
11mark
Mending/
Whirling defense
Escape(elite)
Lightnig reflexes
Dual shot
Heal spring
Troll
Ignite/choking gas
335hp
27 nrg
I average 2 kills a match on a fair team and 1 with monk distract on good teams. for kills mostly anti elem and necro.
hope this is a lil more to your liking. Sense everyones so quick to criticise rather then do R & D and make their own improvments. To much to ask I guess ( sigh ) .enjoy
Last edited by Saider maul; Jan 05, 2006 at 11:37 PM // 23:37..
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Jan 05, 2006, 11:59 PM // 23:59
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#10
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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Tip:
When you post a build on a forum, It WILL be criticized!
-Res Sig should be in there
-I'd go with Ignite
-Healing spring? Only if your group is organized and generally in the same place.
-Escape for running!
-Then troll
MMK
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Jan 06, 2006, 12:49 AM // 00:49
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#11
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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With 2 run skills, that build actually looks more like it was designed to grief in CA than do much of anything. Out of curiosity, are your kills your own kills or are they, "target was focused on someone else and I snuck in and did a bit of damage to them" type kills?
Your build may be atypical, but it really doesn't look particularly effective.
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Jan 06, 2006, 01:08 AM // 01:08
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#12
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Krytan Explorer
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Your Build:
Mending: -1 pip energy +3 pips regen
Whirling defense: longish duration evade stance.
Escape(elite): elite running and evade stance
Lightnig reflexes: short duration evade and IAS stance
Dual shot: Only attack skill
Heal spring: easily interruptable 200ish points over 10 second heal
Troll: long cast time 9 pip regen
Ignite/choking gas: small AoE damage prep // very short interruption prep
You have: Three self heals. Three evasion stances. Only one attack skill using weaker preparations.
Your build is like the Ranger running/grief builds except you are missing key elements that make it work. Crippling Shot, Stormchaser.
Your build has no, zero, nothing insofar as damage output. All you can do is survive. You can't even ressurect your teammates after you survive.
And no, Necro's and Elementalists are your targets not because that is what you can kill, which you killing anything not targeted by the rest of your team is doubtful, it is because they tend to use long cast time spells and those are the only ones you have a hope of interrupting.
There are builds that interrupt, there are builds that damage, there are builds that support their team.
This. Is. Not. One. Of. Them.
And as far as you acting like we are all newbs because we, as in all, think your build is completely a waste of a team slot, you can go on right ahead and grief your 25 fame every 15 minutes from just surviving in Competition Arenas, because that is all this build has even the slightest potential for.
Hell all you really need to survive is Troll's, Whirling Defense and Oathshot{E}, that is still a good chunk of skills dedicated to self survival but atleast you can now take either interrupts or skills that help you do damage, Tiger's Fury, spirits, enchantments, Kindle or Read the Wind for a Prep, with Oathshot you can even take Choking Gas and keep it running near constantly.
But another grief build is not what the community needs, especially since anyone can put one together, all you do is take damage mitigation and heals.
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Jan 06, 2006, 01:40 AM // 01:40
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#13
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Lion's Arch Merchant
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Congradulations, instead of making the typical CA ranger, you've made what looks like a distastrously failed attempt at a flagger!
Mending : Woot. Shatterbait, and if not its shattered, as theres much more useful things to shatter, you've prevented damage from bleeding. Very good job, negating the need for an unbleed skill (as well all know how dangerous a bleed warrior with a barbed crystalline sword is). Wasted slot.
Whirling: Actually a decent CA stance, if for some odd reason they decide to attack a ranger before they've already won. I wouldn't call this wasted for CA though, where the odds of a ranger being the squishiest target is disturbingly high.
Escape: Using an elite for running and evasion on one character? Wasted.
Lightning reflexes: Atrocious cooldown with terrible duration. TF without anything in BM is a better speed buff. Wasted.
Dual shot: Wow. You must've had a lucid moment while putting your five slot in.
Healing spring: Easily interrupted, though you may actually get use of it with the redundant evasion stances. Semi-wasted.
Troll: A self-heal. These are acceptable in CA, but three? thats 37% of you're slots used for something that any one of the two useful ones would have sufficed.
Choking/ignite: Either low usefulness, or low duration. Choking can be useful in combination with other skills, but you seem to not be using anything to make it useful. GJ!
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Jan 06, 2006, 02:27 AM // 02:27
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#14
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Both builds you have posted are equally terrible and contribute nothing to the team. It looks like you're better off sticking to the "typical" ranger builds.
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Jan 06, 2006, 04:19 AM // 04:19
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#15
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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...
i guess opinions vary.
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Jan 06, 2006, 04:36 AM // 04:36
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#16
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Krytan Explorer
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Not really. The consensus is this build is not a team player and can't kill anything.
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Jan 06, 2006, 07:59 AM // 07:59
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#17
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Thing is, I'd be annoyied if someone was running this build on a PvE Team, let alone my PvP team. Yeah.
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Jan 06, 2006, 07:06 PM // 19:06
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#18
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Quote:
Originally Posted by Saider maul
i guess opinions vary.
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I'd put either of your builds against my bleeding,poisoning,crippling interrupter any day.
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Jan 06, 2006, 08:13 PM // 20:13
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#19
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Saider maul
I guess leaving a build to tell noobs how to stay alive and let them figure out what to do was to much to ask. ok. Heres the build...Sigh
8 healing
14 exp
12 wild
11mark
Mending/
Whirling defense
Escape(elite)
Lightnig reflexes
Dual shot
Heal spring
Troll
Ignite/choking gas
335hp
27 nrg
I average 2 kills a match on a fair team and 1 with monk distract on good teams. for kills mostly anti elem and necro.
hope this is a lil more to your liking. Sense everyones so quick to criticise rather then do R & D and make their own improvments. To much to ask I guess ( sigh ) .enjoy
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i guess i was wrong. you are a warrior/monk
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Jan 07, 2006, 12:01 AM // 00:01
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#20
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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To make room for that 8 in healing, you had to stack on more -hp runes. Mending is useless if you had to sac a good percentage of your health to get it to work.
Hmm..Enchantment (Shatter Enchantment anyone?) that gives +3 regen at the cost of having to giving up over 100 hp in runes to get the attirubtes to work out?
Its not a fair trade...
All your build can do is put up stances and hope they dont break your stances while you try to use Healing spring and troll to try to stay alive.
You have 0 dmg output almost - all your attacks will do is interupt spells and cause negatable dmg, and thats not even going to work 100% of the time.
The build IS however a /decent/ annoying Arena Runner build. That is - a ranger that only uses heals and stance/runs to annoy the opponent (the people that just run around the arena the whole time hoping the other team will quit).
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